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Prayers of Sigmar

Might of Sigmar D 6+

Effect:

  • Clubs: Caster adds +1 to WS rolls and +2 to injury rolls with Clubs.
  • Great Weapons: Caster adds +2 to WS rolls and gains the ‘Concussion’ rule (ignores No Pain and Jump Up).

Duration: Until the beginning of your next turn.

Healing Hands D 4+

Range: 7” or caster

Effect:

  • Target regains up to one lost Wound.
  • If knocked down or stunned, target immediately stands up.
  • Target may fire missile weapons or cast spells as normal this shooting phase.
  • If target stands up into Close Combat, strikes last regardless of Initiative.
  • Spell can only be cast successfully once per battle.

Halo of Light D 8+

Range: 7” radius (also affects caster)

Effect:

  • Friendly warriors become Immune to fear and panic.
  • Caster causes fear in Undead and Daemons (casters that cause fear are usually immune, but this is an exception).

Duration: Until caster is knocked down, stunned, or taken out of action.

Shield of Faith D 4+

Effect:

  • Warriors, friendly and hostile, are unaffected by spells.
  • (Prayers are not spells.)

Duration: Until caster is knocked down, stunned, or taken out of action.

Post-game Injuries: Priest with this Prayer adds +1 to post-game injury rolls.

Soulfire D 4+

Range: 3” radius

Effect:

  • Make one flaming WS 7+ attack against all warriors within 3” (friendly warriors included, excluding caster).
  • Undead and Daemons take one WS 5+ flaming attack instead.

Smite 11+

Magic Missile
Range: 7”

Effect:

  • Target is stunned or knocked down if immune to stun (target is stunned regardless of wounds).
  • No armour save.